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SPHERE: machina
-This is a current 3dsmax rendering of a new track for Sphere. Next step is to render the same in…
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Sphere: BioCells WIP
-Marching cubes on the GPU, multiple-render targets analytical normal mapping ambiant occlusion, depth of field and a lot of other…
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Sphere: going compute
-Having a good time tinkering compute shaders for Sphere. Still lots of room for optimisations.
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