We finally managed to find some time to properly edit a lil’ video
This is a current 3dsmax rendering of a new track for Sphere.
Next step is to render the same in realtime …
Having fun programming compute shaders for “Sphere”.
So far, “only” 500k particles @60fps…
Needs more work and optimisations.
Developing a few new realtime shaders to drive LED content for Vector,
an upcoming installation in Paris.